Type :
appel à contributions/colloque
Lieu :
Corporeal Computing: A Performative Archaeology of Digital Gesture
Date : 2 et 3 septembre 2013
Lieu : University of Surrey, Guildford (RU)
Deadline: 3 May 2013
Contact : n.salazar@surrey.ac.uk
CALL
FOR PAPERS / DEMONSTRATIONS / PERFORMANCES
CONFIRMED
SPEAKERS
-
Paul
Kaiser (OpenEnded Group), pioneer digital artist, whose collaborations
with Merce Cunningham (Biped),
Bill T Jones (Ghostcatching), and
Wayne McGregor (Stairwell) have
become landmarks of the digital dance field.)
-
Thomas W. Calvert, Professor Emeritus in
Computer Science, Simon Fraser University (Canada), and CEO Credo Interactive.
Credo are the team responsible for groundbreaking softwares like Lifeforms and Danceforms.
-
Kirk Woolford, Senior
Lecturer in Media and Film, University of Sussex (UK), software developer and
digital artist. Woolford's collaborations include Diller+Scofidio, Charleroi
Danses, igloo, Susan Kozel, Frederique Flamand.
CoCorporeality
and computing come together in the notion of the digital. If so, the digital
could be described as a mix (borrowing
loosely from Albert Lautman). For instance: a virtual object like a
number mixes with the
sense of a body (say, a finger). What you get is a digit, a mixture of concrete and virtual object, neither
finger nor number but both. To digitise, according to this definition, is to
point at virtual objects from the material and physical site of a body.
What links these is the discreteness of both finger-digit and
mathematical-digit. One could argue that there is no digital technology without
some kind of bodiliness attached to it, or suggested by it. Digitality,
carrying this argument further still, is inherently a site where bodies and
disembodied technology mix.
The
digital speaks of interfaces. So, for instance, the face of a user and the
computer screen come into contact. In this context, the digital might also be a
culture of gestures moving between humans and computers, a mixed-language of
interfacing, where bodylang and codelang mix. Through this mixing, this
mediating and this mixed-mediation, can we lose track of the difference between
anatomical physicality and disembodied virtuality, and if so, what is our
shared digital condition like: physical or post-physical, material or
immaterial, or is it somewhere in-between? Does it matter where the sense of
the body lands exactly in this digital hybridity?
This
event seeks to look at the indeterminacy at the heart of the digital from the
point of view of how digital arts practice, particularly digital performance,
has created instances of corporeal computing, where corporeality and
computation mix. Our aim is to bring together scholars and practitioners from
related disciplines to share their research and artistic praxis at the
intersection between computational languages and body languages. We
particularly encourage participants to present practical demonstrations of
novel interfaces, digital-choreographic objects, gestural gadgets, (post)
digital artwork, and performances that exemplify this link between bodylang and
codelang, and the indeterminacy of the space in-between.
Papers,
demonstrations and performances are invited, but not limited to, the following
approaches/ areas, and key questions:
- Digital arts: how can data visualisation and computer vision
be mobilised as a more physical, or a more gestural type of image-making
process (e.g. photodynamic, non-photorealistic, volumetric)?
- Choreographic: what is ‘physical thinking’? How do bodies
blend into the virtual via dance (trace-forms)?
- Historical: what can we learn from pre-electronic
histories of embodied and mechanical digitality (e.g. Computus Manualis
Digitalis in Bede, I
Ching, The Leibniz
Machine)? What are the lessons
of the historical avant-gardes and their ground-breaking exploration of
virtual embodiments (Moholy-Nagy, Schlemmer, the futurists)?
- Technological: how do bodies and technologies mix? Some
examples might come from: communication technologies and gestural design
(voice recognition, gesture recognition); motion capture and movement
design (Kinect, mocap, Leap Motion); haptics (touch screen, sense of
digital touch and digital sensation); choreographic software; AI in
digital performance; digital embodiments (doubles, avatars, cyborgs,
etc.)
- Philosophical: what are the ontological, phenomenological,
materialist and other such considerations of digital embodiment and
digital materiality?
- Linguistic: what are the connections between programming
and body language, between mathematical languages and gesture, between
‘motricity and mentality’ (Llinás 2001)?
Contributors
should submit an abstract of the work that they wish to present, of about 300
words by 3 May 2013. through
an online submission form available at the conference website (see below)
This
event, which is supported by the Institute of Advanced Studies (IAS) and Models
and Mathematics in Life and Social Sciences (MILES), is organised jointly by
the Dance, Theatre and Film Department and the Computing Department, University
of Surrey.
For
academic queries, please contact Dr Nicolas Salazar-Sutil (n.salazar@surrey.ac.uk)
For administrative matters, please contact Ms Mirela Dumic (m.dumic@surrey.ac.uk)
For administrative matters, please contact Ms Mirela Dumic (m.dumic@surrey.ac.uk)
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